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Film Score Monthly talks to composer
Marco d'Ambrosio on his sci-fi, gothic, horror score for VAMPIRE
HUNTER D:BLOODLUST.
The Online Magazine of Motion Picture and Television
Music Appreciation VAMPIRE HUNTER D: BLOODLUST Interview and Review
by Roman Deppe:
I know, FSM already ran a column about the Anime METROPOLIS, which
was called the best Anime ever. I have to admit that I haven't seen
METROPOLIS, but after watching the new version of VAMPIRE HUNTER
D, I can hardly believe there is an Anime out there which tops this
fantastic action/horror/love story, be it in regards to animation,
imagination or storyline.
VAMPIRE HUNTER D is set in a distant future where mankind has been
almost wiped out by world wars and evil vampires. After a young
girl is kidnapped by a vampire, her family hires the vampire hunter
D to get her back. D is half-man, half-vampire and liked by neither
group. But he is not that lonely, as a parasite lives inside his
left hand (probably the strangest buddy-movie idea there is). D
is joined by a group of human warriors and soon they face all kinds
of monstrous vampires, witches and werewolves. When they finally
reach the girl they learn the shocking truth about her disappearance....
I attended a screening at the Fantasy Film Festival in Germany
and the audience just loved it -- for minutes there were standing
ovations in the sold-out theater. The movie left me speechless in
my chair -- I never thought an animated movie would blow me away
as VAMPIRE HUNTER D 2000 (or BLOODLUST, which is an alternate title)
did. Moreover, it was one of the few movies this year which made
me immediately go to the record store and look for the soundtrack.
(This only happened so far with A.I., FINAL FANTASY and THE MUMMY
RETURNS.)
Unfortunately, the score hasn't been released outside Asia so far,
but I was lucky enough to get it on an auction at Amazon.com for
the normal price of a CD. And what a score it is, ranging from heavily
percussion-driven, electronic, pounding action cues which Hans Zimmer
would be proud of, to exciting Latin choir horror tracks, to orchestral
chase sequences which almost tore the speakers in the theater apart.
This is by far the best score I have heard
in an Anime and probably the most accessible to the general, outside-Asia
soundtrack listener (just think of the score to AKIRA -- as musically
inventive as it may be, it's hard to listen to -- or the strange
score of GHOST IN THE SHELL). American composer Marco d'Ambrosio
wrote a straightforward action score that delivers on all aspects.
It's a ride as great as the movie itself and moreover pushed the
already incredible movie to the absolute limit.
So, thanks to the World Wide Web, I managed to come in contact
with composer d'Ambrosio and he was friendly enough to talk a little
about this movie and his MarcoCo Studio. After the interview I will
review the score album in short...
Interview Roman Deppe: Can you tell
us a little bit about your musical background, what made you go
into the film business and how you got there?
Marco d'Ambrosio: As far back as
I can remember, music has always affected me very deeply. I started
playing trumpet at 10 years old (and I still try to play as much
as I can). I got interested in composing and film music in high
school. For some reason, the score to Blade Runner flipped a very
big switch in my brain, and I knew what I wanted to do, but I took
what then seemed a circuitous route to get there.
I went to college to study music, but I also studied engineering
(acoustics) as a double major. This was at the University of Hartford.
At the time I attended college, film scoring programs had not really
come about yet. I felt that technology would play a major part in
the creation of music in the future, and I was really interested
in audio, so in addition to working on my musical chops, I also
worked hard on my technical chops. I worked at the college recording
studio under David Budries, a great mentor and friend, recording,
editing and learning a lot of classical music.
After I graduated, I got a job as an acoustics engineer, still
playing and creating music on my own time, ocassionally taking a
work sabbatical to concentrate on just music. It was during this
time that the MIDI revolution was in full swing and I put together
my first studio in Boston. I started getting some commissions to
write scores for modern dance companies in New York.
In 1989, I was offered a technical job at Lucasfilm, to work for
their THX division. During this time, I learned a lot about film
sound, from people like Tomlinson Holman and Ben Burtt. It was Ben
who gave a me a shot at writing music for some of the documentaries
he was working on. At this time, I was also starting to do some
sound design on the THX trailers. I slowly started to get more and
more work as a composer, until there was finally enough for me to
do it full-time, which I've been now doing for about eight years.
RD: What's behind MarcoCo. Studio?
I understand you are not only scoring films, but also do some other
film-related things...can you tell us a little bit about that?
MdA: MarcoCo. started as my project
studio for creating scores. It is now a professional audio-post
facility located in Northern California. Our main focus is still
the production of my scores, but we can also provide a "one-stop"
place where filmmakers can get all their "creative" audio needs
met. Our goal is to provide a product where all the audio is truly
integrated, i.e. the dialogue, sound design, and music really work
together from the conceptual stage. We staff up or down according
to the project, and can pretty much take a film all the way to final
mix. We have a great relationship with Skywalker Sound, so on some
of the larger projects we'll bring the mix for print mastering there.
We did this for Urban-Vision's "Vampire Hunter D."
RD: How did you get involved with
VAMPIRE HUNTER D 2000? It seems quite uncommon that an Asian movie
has an American composer.
MdA: Mata Yamamoto, one the producers
of "Vampire Hunter D," had heard some of my music for "JoJo's Bizarre
Adventures," an Anime series released primarily in Japan. As a trial,
he asked me to write the music and produce the sound for the short
promo of VHD that came out a few years ago. He liked my work and
so offered us the film.
RD: Were you familiar with Animes
(and their music, if there is a special kind of Anime music) and
what were you thinking when you saw the movie the first time?
MdA: My only other experience with
Anime had been with JoJo, which to me seems very different from
most. VHD is also very different, so visually rich and beautiful.
When I first saw it I knew it was something special. I had seen
the very first version done in 1985 as a reference. I felt the new
version had captured what made the first one so interesting AND
took it even further.
RD: At which point of the movie's
production did you get involved?
MdA: I began writing music for it
as soon as the picture editing and English dialogue was complete.
We started sound design at the same time too.
RD: What was your musical approach
to the movie?
MdA: My musical approach to the
film was a hybrid one, much like the film is. I really tried to
incorporate and fuse many elements and genres together, horror,
classical gothic, futuristic, and being of Italian origin, even
"Spaghetti Western." These were the same ideas the producers and
director had. We agreed the score had to be epic in scope, and that
a "live" orchestral sound was necessary, so we worked our budget
to allow for that.
RD: Was scoring an Anime different
to scoring an "ordinary" American animated film or live-ation? MdA:
Speaking only for myself, I feel that the Anime projects I've scored
are much closer to live-action films than traditional American animation.
RD: How was the working process withthe
director/producer? Were their any language barriers?
MdA: My working process with the
director/producer was much like I would score a completely American
live-action project. We spotted the film for music and then I would
submit MIDI sketches of the cues for approval, after which I would
orchestrate further and prepare the score for whatever live instruments
I was planning to record. The biggest difference was that I was
sending all my sketches for approval via email, CDs and video tape
to Japan! Kawajiri-san, the director, Mata Yamamoto and Maruyama-san,
the producers, would then make their comments, which would be translated
back into English and emailed back to me. It really wasn't as difficult
as it might sound, it just took a little more effort trying to understand
each other, but it was very rewarding when it worked. When Kawajiri-san
came to visit from Japan for the recording sessions, I felt that
we had really connected despite the language barrier. We were all
after the same thing.
RD: What electronics did you use
and how big was the orchestra and choir?
MdA: I used three EMU EIV's and
three Roland S-760 samplers to complement the orchestral parts.
Synthesizers were used to create a lot of the ambient textures.
Those included a Roland XP-50 and JD990, Korg T-3, Oberheim OB-8
and Matrix 6, and a KYMA/Capybara Sound Design Workstation. There
were 20 players in the orchestra, mostly strings and brass recorded
in separate sessions. The choir consisted of 16 voices, but we did
multiple takes of them and combined them during the mix.
RD: Wow, it really sounds as if it
was a huge choir. That's amazing, so how long is the score all in
all and how much time did you have to write it?
MdA: The score is about 65 minutes
long. I had about 12 weeks to write and prepare the score, 10 days
to record, edit, and do a 5.1 premix.
RD: Has the movie already been released
in Asia and how was it and your music received? Do you know when
it will come out in the U.S.?
MdA: It has been released in Asia
and we were happy to hear to that it and my music were received
very well. After its initial release schedule elapsed, the film
was extended another month in theatres. Regarding the U.S. release,
we had our U.S. premier at the Egyptian theatre in Hollywood which
was sold out and a big success. Urban-Vision is now planning the
release in major U.S. cities within the next two to three weeks.
RD: Were you involved with the nice
but short End Title song?
MdA: I wasn't really involved with
the song, just its balance during mixing with the rest of my score.
As far as I know that version was only for the Asian market, but
I agree, it's a nice song.
RD: Are you satisfied with it or
do you think you could have done it better, if so, what would you
do different now? (Although I can't think of anything to change,
it's just great the way it is.)
MdA: Thanks Roman, I can't really
say I'd change anything either. Of course you always wish you could
have more time to tweak this and that or a bigger orchestra or better
equipment, etc. But I can honestly say I really put my soul into
this score, into making it truly work for the film, and that's what
matters. I would love to do another large-scale Anime film. I think
you will see more of them as theatrical releases in the future.
RD: Would you say, that your score
to VAMPIRE HUNTER D represents your musical style in general? Or
is it very different from the rest of your work?
MdA: I think that since I created
the score it's part of my musical style, but I try not to close
myself in. I'm interested so many different styles of music. I just
work to connect the right musical directions/ideas up with the right
projects. Of course, they'll always have my particular approach,
whatever that is.
RD: Your wife Terri was the Audio
Supervisor on the movie...what exactly was her job?
MdA: Her job as Audio Post Supervisor
was to oversee the entire operations of delivering the completed
soundtrack. This included managing our crew of sound designers,
foley artists, editors, and assistants, as well as scheduling playbacks,
scoring sessions, mix and mastering dates. While I was locked up
writing the score, she basically ran the ship.
RD: Besides the almost-impossible-to-get
CD from Japan, is there an album planned for the US? Or is it possible
to get a CD from your studio?
MdA: Yes, there is a plan to release
the album in the U.S., coinciding with release of the film.
RD: What are your current or forthcoming
projects?
MdA: There is a film I scored in
U.S. theatres now, a live-action comedy called Haiku Tunnel. I'm
also currently working on the new series of JoJo's Bizarre Adventures
which is being released in Japan on DVD.
RD: Thank you very much.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CD Review VAMPIRE HUNTER D (2001) *** 1/2
Music Composed, Orchestrated and Conducted
by Marco d'Ambrosio
As does the movie, this CD comes thundering in right from the start.
After a short time of ambient, dark, scary mood in the opening cue
the pounding percussions kick in and with almost no breaks the CD
will rock your home. Similar to the Media Ventures efforts, but
still d'Ambrosio relies more on heavy electronic effects and goes
more to a rock/techno-approach, which works incredibly well with
the machine-gun editing and wild photography of the movie. Nevertheless,
most of the cues feature simple but exciting string riffs, which
broaden the scope of the score and add even more suspense. Especially
the cue "Grove" builds up to a powerful chase finale. The overall
tone of these tracks is very dark, although not in particular relying
on horror. But even as the movie is about a group of heroic Vampire
Hunters (humans and non-humans), d'Ambrosio avoids a strong heroic
theme, just as it would not be right for the movie: The Hunters
in the end don't do anything heroic, except try to survive. The
closest you can get to a hero theme you'll find in "Marcus Brothers,"
but still there are lots of dissonant passages throughout this cue.
A short statement of the hero theme you can also find in "Sunlight,"
played by a solo trumpet -- neat, but short, and still more melancholic
than heroic.
When the remaining duo finally reaches the Castle of Chaythe and
are confronted with the vampire queen Missa, the score once again
shifts gear and features in the final cues a full blowns Latin choir
and creates an unsettling atmosphere (Castle of Chaythe) until all
hell breaks loose in the showdown cue "Vampyra Missa": All electronics,
orchestra and choir crash down on each other for over five minutes
-- one of the most exciting action-pieces I have heard in a long
time. I can hardly believe that the actual choir consisted only
of 16 voices!
Finally we get a bittersweet love theme mostly for piano in "Charlotte's
Love" and even find some uplifting material in "A Bit(e) of Hope"
-- a nice, simple cue, which unfortunately is a little bit short.
The Japanese band Do As Ifinity provides the End T’tle cue, which
I actually like a lot, although it is a little bit to happy for
the movie and especially for the dark tone of the score, but still
it is an enjoyable song. The CD is exciting throughout and can't
be recommended enough. If you are only into pure orchestral music,
then it's too percussion- and electronic-driven, no question about
that, but Zimmer fans will get a kick out of it, and for the general
action/horror-fan it is worth checking out.
AND DON'T FORGET TO WATCH THE MOVIE!
MailBag@filmscoremonthly.com Past Film Score Daily Articles. Film
Score Monthly Home Page © 1997-2001 Lukas Kendall. All rights reserved.
Interview and Review Reprinted with Permission by Film Score Monthly.
All rights reverved. No further reprints allowed without permission.
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